As you can see in the first image, i have changed some details when retopologizing the model. I have changed the leg armour (was hidden on the Zbrush model) and added some to the arms. I have also edited the body shape to make her slightly more curvy around the hips. the second image is a angled view so you can see the model better.
One of my team mates, melissa, has created a high poly sculpt of the wardens face, as you can see in the second picture above i started it when that screenshot had been taken. i have finished creating the bottom of the face, but i need the high poly sculpt of the helmet before i can model any further.
After completely finishing the mesh i was able to rig the model, i created a basic human skeleton within the model using the joint tool then added curves to act as controllers for the IK handles on the bone set.
i also animated the model to walk, as proof that for this project i can animate.
Once happy with the rigging and animation, i finally was able to start UV mapping and texturing. with the limited amount of time left on the project, i just UV mapped the torso, body and legs. But was only able to draw the textures for the main body unfortunately.
when i was UV mapping, i split the body up into coloured sections. this made it easier for me to create the maps.









No comments:
Post a Comment