UV mapping is definitely not my favourite part of making a model but id still do it.
I managed to spread the UV mapping over 3 image files. The body piece took up one file itself due to the fact that that piece is bigger then the rest and i wanted to keep everything in proportion.
Here are some screenshots of the completed UV mapping.
Some of the object gave me a difficult time when i was creating the UV mapping. I'll have to think about UV mapping when making future objects, plan the UV's while creating the mesh. I think that will make the process a whole lot easier.
The objects have been mirrored so they have the same UV's.


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