Thursday, 27 February 2014

Zbrush

I have started using Zbrush to create my female base model. I used Z Spheres to create the basic body shape then converted it to mesh to edit, and create this:



I have also started applying armour to the base model in a seperate file. But unfortunately ZBrush has stopped working for me and i may have lost the file.

Concept

The game i am working on is called "A Bounty Hunters Promise". I am a Character Artist in this group and am working with Melissa. we have agreed that Melissa is better at drawing so she is in charge of character concept, and i am better with 3D modelling so i have taken charge in that. I did work on a few design sketches that melissa is now developing further and adding details to so i can model them properly.








These four outfit designs are drawn by me, and will be developed further by melissa.




This picture was drawn by melissa, once i saw it i thought it would be better to work off them seeing as they were quite cool ideas. we have been working off them and melissa is putting everything together.

Tuesday, 4 February 2014

textures

I want the robot to look rusted, so a dulled grey metal with a few spots of brown and orange tones to create that old rusted look. I unfortunately didnt have the time in the end to add the rusted details but i did make the robot look old by adding darkened shades to the metal to make it look at least a bit scuffed.


UV mapping completed

It took 2 evenings, but i managed to finish the UV mapping for my entire model. Phew!

UV mapping is definitely not my favourite part of making a model but id still do it.

I managed to spread the UV mapping over 3 image files. The body piece took up one file itself due to the fact that that piece is bigger then the rest and i wanted to keep everything in proportion.

Here are some screenshots of the completed UV mapping.



Some of the object gave me a difficult time when i was creating the UV mapping. I'll have to think about UV mapping when making future objects, plan the UV's while creating the mesh. I think that will make the process a whole lot easier.

The objects have been mirrored so they have the same UV's.

Monday, 3 February 2014

UV mapping

I hadnt done any UV mapping over the weekend but i have just started it. I started about 2 hours ago and have 4 parts of the model mapped. UV mapping is probably the hardest part of model making for me, just because of the fact that it takes so long to map it without scripts for one. Also getting all the mesh mappings to keep their size ratio against each other object is also something I find difficult, but am getting better with it.