Clay and Zbrush are two completely different modelling techniques, and even though you expect one would be as easy as the other to model with it was much easier sculpting with Zbrush in the end.
With Clay, you were always accidently squashing small details, and it was extremely difficult sculpting small details, depending on the size of the model itself. Although we had sculpting tools to aid us, i found it extremely difficult to model certain parts such as the nose and ears.
Oddly, i found the mouth easier to model with Clay then in Zbrush. This might be due to the fact that even though Zbrush is in 3D, it is on a 2D screen so you cant really look at it in the same 3 Dimentional way you can with a clay model. With Clay it was easier to see any lumps and bumps, any mistakes and such, but in Zbrush it was easier to fix mistakes then with Clay.
Both sculpting techniques were extremely fun to do. I managed to complete my physical Clay sculpt in just one day where as it took a lot longer to complete the digital sculpt. This is due to the fact that it was a lot easier to add detail in Zbrush. With Clay, if you tried adding small details like a cut, or wound or and eye etc. you were likely to make a mistake and would ruin more then the detail you originally were tring to sculpt.
A problem i found with Zbrush was after adding all your details and alpha details you would often find flaws in your work and would attempt to correct them but accidently smooth away or mess up the details in the mesh. Of course this can be avoided by doing the details at the very end when you have finished every other aspect of the model, however a model is never really finished, there is always something you can do to improve it.
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