Wednesday, 16 October 2013

physical model

On thursday last week, we finally finished our orthographics and used them as reference to sculpt our physical models out of clay, made from two seperate substances that you have to mix. Once the two are mixed the clay begins to set, it takes about 2 hours to harden properly so its quite easy to work with.

We started our models by forming similar to the shape of a skull out of aluminium foil, crushing it as much as we could to make sure when we press clay into it, no dents appear!

after our foil skulls were made, we began applying the clay.


once i started applying the clay to the foil skull, i realised teh shape wasnt all that great, so using the clay to add extra shape i corrected it as much as i could before adding any details.


i was happy with the depth of the eye sockets, the size of the nose and the shape of the cheeks, so i started adding another layer of clay, which i then used to put my details in.


i was happy with the mouth and eyes, they looked quite like the way i had portrayed them in my orthohraphics. with that done, i wanted to challenge my skills a little bit and so i created an ear on the left side of the head.


i was happy with the ear, and after accidently pressing it a few times and flattening it, i reshaped it and decided to leave it to cure for a little bit, to save me ruining it any further!

after i had a little break, i took a look at my model, i realised i had make the head too small, and the face too big, so to fix this, i added a few layers to the top of the head to extend it. i also added a neck to make the model look better.


after i added the neck and extended the head, i used the technique of pushing the clay towards the back of the head to create a burnt/worn kind of texture!

and finally, i added hair to my model, i started by putting and extra layer of clay on top of the head and scratching the hair texture into it, then i made the fringe hair on the table, flat, scratched the design in then twisted it and secured it to the head. as for the ponytail, i just shaped a piece of clay and attached it, then scratched in the texture.



i added part of the shoulders and the clothing line, just to finish.

Thursday, 3 October 2013

Zombification attempt 2

Today in college, we spent the whole day in photoshop editing out face othrographics to zombify them. It took a while to find good textures and stock to use to create my new face but im getting there!

here is what i have so far, all i need to do is tweak the mouth on the 45 angle orthographic, and create the new mouth on the side orthographic. then i should be done!


Wednesday, 2 October 2013

Zombify

after researching the muscle structure of the face, i decided to use the reference images in the easiest way i could think of!

i aligned them with the picture of my face and started erasing my face slightly, slowly turning me into a zombie!

i went from this:


to this:


this:

and this!!

personally i like the eyes of number 2 but the mouth of number 3!

The final year - project 1

The induction project for the final year of Games Development has just ended, we received our first project recently, to create a physical and digital bust model of ourselves. Zombified!

This project is mainly focusing on 3D modelling and understanding the anatomy of faces, understanding the muscle structure under the skin.

So far we have taken orthographic pictures of our faces (front, side, 45 angle) and are going to edit them to create our zombie reference!

Before i Zombify my face, i have been getting used to 3D sketch software, unfortunately i cant afford to buy Z-brush, and am waiting until we start the digital models to download the 1 month trial. So i have been using Sculptris, made by Pixelogic just like Z-brush but free.

Here is a 3D sketch of a head i created quickly to get used to the software and get a better look at facial anatomy:









I know the anatomy isnt perfect, there arent that many tools in Sculptris this makes it difficult to make anything. I am still pretty pleased with the results here and am looking forward to starting the official model in Z-brush!